Trickster Abilities in The Waylanders are covered in this page. The Trickster class has 8 Active Abilities and 2 Passive Abilities that can be unlocked using Ability Points acquired when leveling up. Below you can find information on all Trickster Abilities available and their effects.
The Waylanders Classes Abilities
Trickster Abilities
Active Abilities
Glowy BOOM
Fling a Wisp wherever you want. If it hits bad people, they go BOOM. If not, Wisp goes BOOM far away
Summon Wisp
Calf more Wisps from wherever Wisps come from.
Summon Shooty Thing
Call a thing that shoots glowy things at bad people.
Slippery Wisp
Fling a Wisp where you want. If it hits bad people, they disarmed and Wisp disappears. If not, Wisp just disappears.
Wake the Thing
Poke the Thing in your bag. It wakes up and spits stuff on bad people. Warning: Stuff could be ANYTHING.
Go to Friends
Use magick to go to friends. Hello friends!
Passive Abilities
Sneaky Devil
You are good at sneaking and spotting good places to play tricks, giving you more Agility and Perception than most.
Friends!
Every few seconds, a Wisp appears near you. They can be used as ammunition for certain abilities, or can explode, damaging a target.