Trickster Abilities in The Waylanders are covered in this page. The Trickster class has 8 Active Abilities and 2 Passive Abilities that can be unlocked using Ability Points acquired when leveling up. Below you can find information on all Trickster Abilities available and their effects.

The Waylanders Classes Abilities

 

 

Trickster Abilities

 

Active Abilities

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Glowy BOOM

Fling a Wisp wherever you want. If it hits bad people, they go BOOM. If not, Wisp goes BOOM far away

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Summon Wisp

Calf more Wisps from wherever Wisps come from.

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Summon Shooty Thing

Call a thing that shoots glowy things at bad people.

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Slippery Wisp

Fling a Wisp where you want. If it hits bad people, they disarmed and Wisp disappears. If not, Wisp just disappears.

 

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Wake the Thing

Poke the Thing in your bag. It wakes up and spits stuff on bad people. Warning: Stuff could be ANYTHING.

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Go to Friends

Use magick to go to friends. Hello friends!

 
 

 

 Passive Abilities

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Sneaky Devil

You are good at sneaking and spotting good places to play tricks, giving you more Agility and Perception than most.

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Friends!

Every few seconds, a Wisp appears near you. They can be used as ammunition for certain abilities, or can explode, damaging a target.

 




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